AI Insights · Timothy · January 2022
Top 5 Co-op Games on Android in Ecuador Q4 2021
Explore the performance of the top 5 co-op games on Android in Ecuador during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 co-op games on the Android platform in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period. All data is sourced from Sensor Tower.
Roblox, developed by Roblox Corporation, saw fluctuations in both downloads and revenue. Weekly downloads started at around 50K in late September but gradually declined to approximately 25K in early December, before slightly rebounding to 25K by the end of the year. Revenue peaked at $7.7K in the last week of December, showing a general decline through mid-December before the spike. Active users remained relatively stable, starting at 1.08M and ending the quarter at 1.01M.
Clash Royale from Supercell experienced a strong upward trend in both downloads and active users. Weekly downloads increased from 12K in late September to around 25K by the end of the year. Revenue saw a significant peak of $6.6K in early November, with consistent performance around $5K to $6K in subsequent weeks. Active users also showed a positive trend, starting at 461K and climbing to 838K by the end of December.
Craftsman: Building Craft, published by StarGame12, had a steady performance in downloads and active users. Downloads fluctuated between 19K and 27K, with a notable increase to 24K in the final week of December. Active users remained stable throughout the quarter, starting at 170K and ending at 191K.
Among Us by Innersloth LLC showed consistent performance in downloads and active users. Weekly downloads ranged from 18K to 26K, peaking at 26K in mid-November. Revenue was relatively low, peaking at $70 in early November and maintaining around $50 in subsequent weeks. Active users saw a minor increase from 13.6K in late September to 13.3K by the end of the quarter.
Stick Party 234 MiniGames from PlayMax Game Studio experienced steady downloads and active users. Weekly downloads consistently hovered around 17K to 21K, with a peak of 21K in the last week of December. Revenue peaked at $51 in early November but generally remained low. Active users showed a stable trend, starting at 194K and ending at 206K.
For more detailed insights and data, visit Sensor Tower.